Due Process an innovative online tactical shooter inspired by games like the original SWAT and Rainbow Six, where there is far more importance in planning the job than actual gunplay.
Gameplay is team based, with one team one team attacking and the other defending. Before each round starts, players map out a plan, sketching on a top down blueprint (John Madden-style), coordinating the perfect assault or defense using tools like riot shields, wall explosives, and night vision goggles to decisively take out their opponents. When the round then starts, it reverts to an FPS viewpoint with charmingly rendered low poly characters and the siege begins. FPS skills are useful, but ultimately it’s the team with the best plan and teamwork that will win.
It’s an excellent concept and really emphasises the ‘tactical’ in ‘tactical shooter’. The game is won and lost in the planning phase, so please don’t spend all your time drawing a cock and balls on the blueprint. (Although obviously it’s the first thing we’d do!)
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